JS面向对象实现飞机大战

(编辑:jimmy 日期: 2024/11/1 浏览:2)

本文实例为大家分享了JS面向对象实现飞机大战的具体代码,供大家参考,具体内容如下

主页面

<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="UTF-8">
 <title>Title</title>
 <style>
 .bg{
  width: 530px;
  height: 600px;
  position: relative;
  margin: 100px auto;
  background: url("bg.png") no-repeat 0 -9399px;
 }
 .plane{
  width: 60px;
  height: 53px;
  position: absolute;
  left: 235px;
  bottom: 10px;
  background: url("my_air.gif") no-repeat;
 }
 .enemy{
  position: absolute;
 }
 .buttle{
  width: 9px;
  height: 37px;
  position: absolute;
  background: url("my_ari_1.gif") no-repeat;
 }
 .bomp{
  width: 160px;
  height: 160px;
  position: absolute;
  background: url("0.gif") no-repeat;
 }
 </style>
</head>
<body>
<div class="bg" id="bg">
 <div class="plane" id="plane"></div>
</div>

</body>
<script type="text/javascript" src="/UploadFiles/2021-04-02/buttle.js">

子弹

/**
 * Created by echo22 on 2016/7/29.
 */
function buttleDemo(left,bottom){
 var buttleLeft =left;
 var buttleBottom = bottom;
 var id;
 var Move;
 inti();
 function inti(){
 id=getRandom();
 var str = "<div class='buttle' id='b"+id+"'></div>";
 $("#bg").append(str);
 $("#b"+id).css({"left":buttleLeft,"bottom":buttleBottom});
 Move=setInterval(buttleMove,10);
 }
 //获取随机ID
 function getRandom(){
 return parseInt(Math.random()*10000);
 }
 //子弹的移动
 function buttleMove(){
 if(buttleBottom<550){
  buttleBottom+=10;
  $("#b"+id).css("bottom",buttleBottom);
  if(JudgeShot()){
  dispire();
  }
 }
 else {
  dispire();
 }
 }
 //清除子弹
 function dispire(){
 $("#b"+id).remove();
 clearInterval(Move);
 }
 //判断子弹与敌机的碰撞位置
 function JudgeShot(){
 var enemy=$(".enemy");
 for (var i=0;i<enemy.length;i++){
  var enemy_top=$(".enemy").eq(i).css("top");
  var enemy_left=$(".enemy").eq(i).css("left");
  enemy_bottom=600-getInt(enemy_top);
  enemy_left=getInt(enemy_left);
  console.log(enemy_left);
  if (buttleLeft>enemy_left&&buttleLeft<enemy_left+50&&buttleBottom>enemy_bottom&&buttleBottom<enemy_bottom+60){
  $(".enemy").eq(i).remove();

  var bomp="<div class='bomp' id='bo"+id+"'></div>";
  $("#bg").append(bomp);
  $("#bo"+id).css({"left":buttleLeft-70,"bottom":buttleBottom-100});
  setTimeout(gundan,50);
  return true;
  }
 }
 return false;
 }
 function getInt(str){
 var result = str.substring(0,(str.length-2));
 return parseInt(result);
 }
 function gundan(){
 $("#bo"+id).remove();
 }
}

敌机

/**
 * Created by echo22 on 2016/7/29.
 */
function enemiesShow(){
 var id;
 init();
 function init(){
 var type=getEnemyType();
 var enemyLeft=getEnemyLeft();
 getEnemyPlane(type,enemyLeft);
 getLine();
 }
 function getEnemyPlane(type,left){
 console.log(111);
 id=parseInt(Math.random()*10000);
 var width;
 var height;
 if(type==1){
  width=47;
  height=72;
 }
 else {
  width=64;
  height=56;
 }
 var enemy="<div class='enemy' id='e"+id+"' ></div>";
 $("#bg").append(enemy);
 $("#e"+id).css({"width":width,"height":height,"left":left,"background":"url('d_j_"+type+".gif') no-repeat"});

 }
 function getEnemyType(){
 return (parseInt(Math.random()*10/5)>0)"#e"+id).animate({
  "top":"520px"
 },3000,function(){
  $("#e"+id).remove();
 })
 }
 function quLine(){
 $("#e"+id).animate({
  "top":"200px",
  "left":getEnemyLeft()
 },1500,function(){})
 $("#e"+id).animate({
  "top":"520px",
  "left":getEnemyLeft()
 },1500,function(){
  $("#e"+id).remove();
 })
 }
}

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